Unclaimed Loot

Unclaimed Loot or Undivided loot.

Should we just add this to the SA Company Ledger?

SA says, “Definetly not, the gains from adventuring are far too random and potentially large to manage within my merchant accounts. How would we know we are making a profit from lugging around these dumb crates of rubbish, I mean fine wares at bargin prices!”

  • Chest of money (~300gp, ~100sp)
  • bag of 23 silver pieces
  • Silver Basilisk Statue with magic emanating from the eyes (2 x Beads of Force, 4d6 dmg in 10’ radius, no Resilient Sphere)
  • Bag of Holding
  • 50’ Silk Rope
  • 7 potions (3x Cure Light Wounds, Darkvision, Delay Poison, Levitate, and Cure Moderate Wounds)
  • Potion of Bull’s Srength x 1
  • +1 Shock Spear
  • Magic Shield +1
  • Unopenable secret letter from Candle Keep
  • Wand of Magic missles, 6 charges
  • Staff of Silent Enchantment
  • 50 gp worth of cheap gems
  • Crystal Castle of Rulership
  • Studded Leather Armor, Medium +1
  • Half Plate Armor, Masterwork, Medium
  • Hand x bow w/ 8 poison bolts
  • Scroll of Dominate Animal, Druid Level 3
  • 8 gp – Proskur Wizard
  • Giant Centipede Leather
  • Giant Centipede Poison
  • Magical Dagger of Invisibility – Helical pattern on blade base (Abjuration and Illusion)
  • 10 wands from the Beholder Construct – CL5
  • 1. Color Spray
  • 2. Light
  • 3. Magic Missile
  • 4. Ray of Enfeeblement
  • 5. Shield
  • 6. Darkness
  • 7. Hold Person
  • 8. Melf’s Acid Arrow
  • 9. Lightning bolt
  • 10. Searing light

From entrance to Temple Complex

  • 2 banded mail
  • 2 longbows
  • 40 arrows
  • 32 gp
  • 12 sp
  • Deck of playing cards

From Bell:

  • 2 Potions (cure light wounds)
  • a Dagger
  • a Flail
  • Floating Table

From Andress:

  • Holy Symbol of Loviatar
  • +1 Spiked Chain
  • +1 Dagger
  • Potion of cat’s grace
  • Some keys
  • Ring of Mind Shielding
  • Necklace of Control Undead

From unnamed Gnome(Harular’s ally):

  • Leather Armor
  • MW Shortsword
  • Light crossbow with 17 bolts
  • Dust of Disappearance
  • 153 Gold
  • A key

From Andress’s Chamber:
*Gowns and Robes

  • 2 MW Mannicles
  • MW whip
  • Small bone statue(skeleton knight, 30gp)
  • Gold bracelet(50gp)
  • Rock crystal flask with 4 doses of antitoxin
  • 3 alchemists fire
  • 12 smoke stickets
  • 3 thunderstones
  • leather glove with steel claws
  • 4 flasks of acid
  • 25 arrows +1
  • Ring of Kinetic Force (When used while fighting unarmed or with natural attacks, causes every 4th attack in a day to be a critical hit, assuming it connects and critical hits apply)
  • A 3-chambered glass flask with potions inside. (Hiding, Sneaking, Wisdom)

From Alter room where Quell the Xill was encountered:

  • Wooden mask of silent casting
  • Robe of minor fire resist

On Harular

  • +2 leather armor
  • +1 ring of protection
  • +1 keen short sword
  • +1 dagger
  • boots of speed
  • bag of tricks (rust colored)
  • an ivory horn (worth 15 gp)
  • a composite shortbow [+4 strength bonus] with 22 +1 arrows.

Gourd potions from swamp ruins -
heroism, spider climb, water breathing, resist elements (fire), fire breath, bull’s strength, darkvision, and sneaking

  • Alchemy lab

Unclaimed Loot

The Last Century whitcarter